◈ UNITIQX EXPERIENCES
COPYABLE COMPONENT MODEL

THE EXPERIENCE
TEMPLATE.

Use this structure whenever you publish a new public game, technical tool, tutorial, demo, learning resource or agent experience. All fields should be filled before claiming production readiness.

Minimum public description

IDENTITY / PURPOSE

Product: [Verified product name and version]

What it is: [One accurate sentence]

Why it exists: [Problem or entertainment/learning value]

Audience: [Who should use it, prerequisites and supported devices]

USING / WINNING / FAILING

Start: [Public URL and first step]

Controls: [Input/interaction method]

Win or success: [Observable, measurable criterion]

Expected output: [What the user sees]

Error and recovery: [Failure, retry, undo, rollback]

THOUGHT / VISION / AI

Mental challenge: [Initial state → legal choice → predicted result → explanation]

Real screenshot: [Capture date, alt text, actual page path]

Video: [Intro or real demonstrated task, labeled accurately]

Accessible media: [VTT captions and full transcript]

Read-only guide: [GET JSON rules and examples; no unauthorized writes]

TRUST / EVIDENCE

Data handling: [Storage, retention, third-party dispatch]

Evidence: [Receipts and exact test scope]

Limits: [Unknowns, untested devices or unavailable features]

Release: [Canonical source, version, monitor and rollback target]

Do not insert invented videos, product screenshots, test counts, AI responses or hidden provider capabilities to make the page appear complete.