Workers
9 employedAssign workers to machines. Each assembly line needs two workers.
Hire workers. Gather ore, timber, oil and water. Generate power. Build refineries, smelters and assembly lines. Ship finished goods and unlock the careers of an industrial civilization—without real money, credentials or access to the private Factory OS.
Earn your first factory contract.
Every machine reads its required materials and writes output. Bin storage is limited.
Produce and dispatch finished goods.
Each truck moves eight goods per dispatch.
Machines operate only with enough assigned workers and materials. See exactly what goes in, what comes out and where production stops.
Assign workers to machines. Each assembly line needs two workers.
Every virtual truck can carry eight finished goods per dispatch.
Each warehouse expansion adds 50 units to every inventory bin.
No external AI model is called.
The game save is separate from PRIME, the real factory and SIMWORKS.
Solar powers the ore mine, timber mill, water pump and oil drill. These make raw materials.
Refineries turn oil into polymer. Smelters turn ore into steel, requiring energy and water.
One good requires steel, timber, polymer, energy and a staffed assembly line. A missing input stops production.
Ship finished goods to complete all six supply contracts. Earn credits and role titles. All six contracts = 100%.
Entirely fictional. Workers are abstract counts with no individual real identities or employment records. Materials omit environmental and occupational safety calculations. Credits are neither cryptocurrency nor real wages. This game cannot schedule production software or deploy anything on the VPS.