◈ UNITIQX FACTORYVERSE
THE CIVILIZATION PRODUCTION GAME · 100% BROWSER PLAY · NO ACCOUNT

NOTHING EXISTS.
UNTIL YOU BUILD IT.

Hire workers. Gather ore, timber, oil and water. Generate power. Build refineries, smelters and assembly lines. Ship finished goods and unlock the careers of an industrial civilization—without real money, credentials or access to the private Factory OS.

ORIGINAL SIMULATOR · 6 CONTRACTS · FICTIONAL WORKERS · LOCAL, EDITABLE PROGRESS
COMPLETION0%0 / 6 contracts
WORKFORCE91 worker free
FACTORY CREDITS250Virtual nonredeemable currency
PRODUCTION SHIFTS0One action = one shift
01 · PRODUCTION AND PROGRESSION

MAKE THE SUPPLY CHAIN.

Earn your first factory contract.

Raw materials and inventory

Every machine reads its required materials and writes output. Bin storage is limited.

WAREHOUSE CAP / RESOURCE115
CURRENT DELIVERY CONTRACT

Emergency Spare Parts

Produce and dispatch finished goods.

0 / 2 GOODS SHIPPEDREWARD: 100 CR

Each truck moves eight goods per dispatch.

FACTORY APPRENTICESTAGE 1 / 6
02 · PRODUCTION MACHINES, STAFFING AND RECIPES

EVERY MACHINE MATTERS.

Machines operate only with enough assigned workers and materials. See exactly what goes in, what comes out and where production stops.

03 · WORKFORCE AND LOGISTICS

HIRE. ALLOCATE. DELIVER.

WORKFORCE

Workers

9 employed

Assign workers to machines. Each assembly line needs two workers.

LOGISTICS

Delivery fleet

1 truck

Every virtual truck can carry eight finished goods per dispatch.

STORAGE

Warehouses

1 warehouse

Each warehouse expansion adds 50 units to every inventory bin.

04 · EVIDENCE, AI GUIDANCE AND RECOVERY

MEASURE. DEBUG. IMPROVE.

Machine shift ledger

Run a shift to inspect its exact per-machine results.

No external AI model is called.

History and save backup

No events yet.

The game save is separate from PRIME, the real factory and SIMWORKS.

05 · HOW TO WIN AND WHY IT MATTERS

A FACTORY IS A CHAIN OF DEPENDENCIES.

1 · Gather

Solar powers the ore mine, timber mill, water pump and oil drill. These make raw materials.

2 · Refine

Refineries turn oil into polymer. Smelters turn ore into steel, requiring energy and water.

3 · Assemble

One good requires steel, timber, polymer, energy and a staffed assembly line. A missing input stops production.

4 · Deliver

Ship finished goods to complete all six supply contracts. Earn credits and role titles. All six contracts = 100%.

Entirely fictional. Workers are abstract counts with no individual real identities or employment records. Materials omit environmental and occupational safety calculations. Credits are neither cryptocurrency nor real wages. This game cannot schedule production software or deploy anything on the VPS.